Narrative was never a main focal point for the series, but it remains compelling thanks to the ever-present shroud of mystery that necessitates an active and intelligent level of engagement. This might sound familiar to series veterans, and it should, because it’s the third time it’s happened. As the Ashen One, the player must hunt down and defeat the reawakened Lords of Cinder to enkindle the First Flame, and return vigour to the crestfallen realm. Whilst this remains true in the case of Dark Souls III, the supposed final entry in the franchise, you shouldn’t be put off by the challenge instead embrace it to discover an exquisitely rich gameplay experience.īefore even leaving the main menu we were enraptured - Yuka Kitamura’s stunning composition is goose-bump-inducing - you owe it both to her and to yourself to play wearing headphones in order to best absorb its grand and bellowing tones.Īfter tearing ourselves away to actually begin the masochistic adventure into Lothric, a bleak and desperate CGI introduction establishes the story. Ever since debuting, the Souls series has been synonymous with difficulty, establishing and fully embodying its taunting “Prepare to Die” tagline.
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